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Old Mar 04, 2006, 11:53 PM // 23:53   #1
Ascalonian Squire
 
Join Date: Dec 2005
Guild: Croatian Royal Knights
Profession: E/R
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Default safe bonder/active prot E/Mo

This build might look strange at the first sight, but it's actually good one.

Attributes:
Energy storage 12+2
Protection Prayers 12

Equipment:
Holy staff 20% cast/20% recharge Prot. prayers with +20% longer enchantments (!) and +5 energy
(requirements for the staff are only important for dmg, we don't need dmg as a Monk)
Armor as you like

Skills:
Aegis
Protective spirit
Reversal of fortune/Shielding hands
Ether Prodigy (E) - the key to this build
Life Bond
Mend Ailment
Remove hex/Smite hex/Holy veil
Free slot e.g Guardian

Now this build has 4 big advantages over standard Mo bonder with Blessed signet as a energy management:
1. You always have Positive energy regeneration of (4 + 6(Ether Prodigy)) - 7 (7 Life bonds are on people) = +3. So when someone drains your energy (and it will definetely do!) you will NOT lose any bonds.
2. You cast Ether Prodigy every 25 sec (or sooner if it's removed) so you can always maintain it (21 + 20% ~ 25), it has only 1 sec casting time. On the other hand Blessed signet, which is cast every 10 sec, has casting time of 2 and it is far more easily interrupted/disabled by interrupters/shutdowners Me or R than Ether prodigy. E.g. in 50 sec, you spend 5*2 = 10 seconds casting blessed sig, but only 2*1 = 2 sec. So roughly speaking using Ether prodigy instead of Blessed signet is 5 times safer!
3. When you die, you can easily recast your bonds, unlike Mo Bonder which has problems with energy when this happens.
4. Can protect like any other active Prot because +3 energy regeneration are quite enough to constantly use Aegis, Prot Spirit, Mend Ailment and so on.

Comments?!
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Old Mar 06, 2006, 04:01 AM // 04:01   #2
Ascalonian Squire
 
Join Date: Jan 2006
Guild: TEDS
Profession: E/N
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exhaustion during a long battle?
ohiyo is offline   Reply With Quote
Old Mar 06, 2006, 09:42 AM // 09:42   #3
Forge Runner
 
Join Date: Dec 2005
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Approximately equal net energy per minute
Lack of runes benefit
Exhaustion
Francis Crawford is offline   Reply With Quote
Old Mar 06, 2006, 09:45 AM // 09:45   #4
Frost Gate Guardian
 
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Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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Exhaustion shouldn't be too much of a problem when running Ether Prodigy at a 25 second duration - because most of the exhaustion from the previous Ether Prodigy would have already disappeared by the time you cast it again, assuming it isn't removed prematurely.
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Old Mar 06, 2006, 09:57 AM // 09:57   #5
Forge Runner
 
Join Date: Dec 2005
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Good point.

Interrupts are still an issue, however. It's a fallacy to say that having to cast it less often matters, since each loss of the spell is more costly. However, a shorter casting time is good. But on the third hand, spells are easier to interrupt than signets.
Francis Crawford is offline   Reply With Quote
Old Mar 08, 2006, 07:34 PM // 19:34   #6
Ascalonian Squire
 
Join Date: Dec 2005
Guild: Croatian Royal Knights
Profession: E/R
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Make free slot Balthazar's spirit, what do you say then?
LeDen is offline   Reply With Quote
Old Mar 09, 2006, 02:34 AM // 02:34   #7
Forge Runner
 
Join Date: Dec 2005
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Quote:
Originally Posted by LeDen
Make free slot Balthazar's spirit, what do you say then?
Much as I want to, I have trouble convincing myself this is as good as a traditional protection build that can use Blessed Signet. For example, since you are using the elite slot on Either Prodigy, you don't have it available for, say, Life Barrier.

Is it close enough to equal that you can play around with it with a clear conscience? Perhaps. I certainly play with the idea of doing some prodigy monking at some point (but I wasn't focusing on maintainable enchantments).
Francis Crawford is offline   Reply With Quote
Old Mar 09, 2006, 09:41 AM // 09:41   #8
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
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Emo Protters are very nice, bond your fellow monks and then go to business.

I would take convert Hex and smite hex and drop the rof, hex teams are all over the place.

Oh and someone in your party is gonna have to pack Martyr(E), which is good strat anyway.
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